|
|
||
|---|---|---|
| assets | ||
| tests | ||
| .gitignore | ||
| __init__.py | ||
| blender_manifest.toml | ||
| bridge_helpers.py | ||
| LICENSE | ||
| README.md | ||
AutoRemesher Bridge for Blender
A small Blender add-on that runs AutoRemesher on the active mesh and imports the result back into Blender as a new object.
It is intentionally thin: Blender exports a temporary OBJ, AutoRemesher processes it, then Blender imports the remeshed OBJ as a copy. The original mesh is left untouched unless you enable Hide Original.
Features
- Remesh the active mesh from Blender
- Set target quad count, adaptivity, edge scaling, sharp edge angle and smooth normal angle
- Import the remeshed result as a new object
- Copy material slots from the source mesh
- Optional UV transfer from the source mesh
- Optional modifier application during export
Requirements
- Blender 4.2 or newer
- AutoRemesher installed separately
This repository does not include AutoRemesher binaries. Download AutoRemesher from the upstream project:
https://github.com/huxingyi/autoremesher
Installation
Option 1: Release ZIP
Download the latest autoremesher_bridge-*.zip from the releases page:
https://github.com/adriflex/autoremesher-blender-bridge/releases
Install it from Blender:
Edit > Preferences > Add-ons > Install from Disk
Then enable AutoRemesher Bridge in Blender preferences.
Option 2: Blender extensions folder
Copy this folder into your Blender user extensions folder:
Blender/<version>/extensions/user_default/autoremesher_bridge
Then enable AutoRemesher Bridge in Blender preferences.
AutoRemesher executable
The add-on needs to know where autoremesher is installed.
You can set it in:
Edit > Preferences > Add-ons > AutoRemesher Bridge > AutoRemesher Executable
Alternatively, leave the preference empty and use either:
- the
AUTOREMESHER_PATHenvironment variable - an
autoremesherorautoremesher.exeexecutable available in your PATH
On macOS, you can select /Applications/autoremesher.app. The add-on will
automatically use the executable inside the application bundle.
Usage
- Select a mesh object.
- Open the viewport sidebar with
N. - Go to the AutoRemesher tab.
- Set Target Quads and any other options.
- Click AutoRemesh Active Mesh.
The result is imported as:
<source object name>_autoremesh
Notes
- The add-on uses OBJ as an exchange format.
- Materials are copied as material slots, not rebuilt from exported material files.
- UV transfer is best-effort and depends on the source and remeshed topology.
- Large meshes can take time. Blender may appear busy while AutoRemesher runs.
Author
Made by Adriflex.
License
This add-on is released under GPL-3.0-or-later.
AutoRemesher is a separate project by huxingyi and is licensed under MIT.
